Popup
Popup owns trigger measurement, anchor positioning, deferred rendering, and window-edge snapping. The application owns open state, content, appearance, and motion. Higher-level primitives such as Popover build on the same floating-surface ideas.
#Example
The single native Cargo entrypoint selects this primitive from the shared showcase implementation. The same showcase is compiled once for the WASM preview above.
cargo run -p gpui-base-examples -- popup
#Import
use gpui_kit::base::Popup;
#Anatomy and API
The example composes Popup. GPUI’s standard styling and event traits provide presentation; these base types provide the interaction structure.
The authoritative module is components/popup.rs. Native and browser previews compile this same file.
#State and events
The caller owns trigger, anchor, open state, content, and dismissal policy.
Keep controlled state on the parent render type or in a GPUI entity. Update it in callbacks and call cx.notify(); do not recreate persistent entities during every render.
#Complete Rust example
The complete implementation used by the runnable showcase is embedded directly from Rust source:
<<< ../../../crates/base/examples/showcase/components/popup.rs{rust}
The command above supplies application initialization, window creation, and shared BaseShowcase state.
#Accessibility
The caller must supply suitable menu, listbox, or dialog semantics and focus policy.
#Notes
Use stable element IDs where accepted. Verify focus, hover, active, selected, disabled, reduced-motion, and high-contrast appearances in the consuming design system.